congusbongusgames<p>Found some time to blog lately and wrote about map distances being misleading, how the sense of space is much more about travel time than the physical distance</p><p><a href="https://cxong.github.io/2025/04/the-map-is-not-the-territory" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">cxong.github.io/2025/04/the-ma</span><span class="invisible">p-is-not-the-territory</span></a></p><p>This seems obvious but time and time again maps mislead us - the map is not the territory, particularly when modes of transport are considered. There's some useful tips for <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> too here - fast travel / shortcuts make players feel powerful, and is a great way to do player progression.</p><p><a href="https://mastodon.gamedev.place/tags/Blog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blog</span></a> <a href="https://mastodon.gamedev.place/tags/GameDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDesign</span></a></p>